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0 0 2 0 0 34 2 0 0 3 2 0 34 0 2 0 0 0 0 3 3 0 0 0 0 2 34 0 0 2 3 0 0 2 0 0 0 2 0 0
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0 0 2 34 0 0 2 0 0 0 0 34 2 0 0 0 0 0 3 0 0 3 0 0 0 0 0 2 34 0 0 0 34 2 0 0 34 2 0 0
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3 0 0 0 2 0 0 0 3 34 0 0 2 34 0 0 3 0 0 0 0 34 0 3 0 0 34 2 0 0 0 3 0 0 0 2 0 0 34 3
0 3 34 0 2 0 34 0 0 3 0 34 2 0 0 3 3 3 3 3 3 3 3 3 3 0 0 2 34 0 3 34 0 0 0 2 0 0 3 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
%==========%
0 0 0 0 0 0 0 0 0 4 2 1 1 1 2 4 4 4 4 4 4 4 4 4 4 2 1 1 1 2 4 0 0 0 0 0 0 0 0 0
0 0 0 50 0 0 0 0 4 0 2 0 0 50 2 0 4 0 0 0 0 0 0 4 0 2 0 50 0 2 0 4 0 0 0 0 50 0 0 0
0 0 2 1 1 1 2 4 50 0 2 50 0 0 2 0 0 4 50 0 0 0 4 50 0 2 0 0 50 2 0 50 4 2 1 1 1 2 0 0
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%==========%
Beacon = 14,9,0,0
Beacon = 5,6,0,0
Beacon = 13,4,0,0
Beacon = 26,4,0,0
Beacon = 34,6,0,0

onload:
     block
          genre = platformer
          player at Beacon[0]

          author "Mike"

          badguy at Beacon[1]
          badguy at Beacon[2]
          badguy at Beacon[3]
          badguy at Beacon[4]
     unblock

Beacon[0]:
     cutscene off
     fade_in

ondeath:
     cutscene on
     fade_out

     reload

win:
     cutscene on
     fade_out

     reload
